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Obsidian Greatsword

Heavy Melee Weapon

The Greatsword is a class of heavy melee weapon. It is any sword designed exclusively for two-handed use, 36 inches or more in length.


Item Information
Inventory Slot Item - Melee Weapon (Two-Handed)
Weight 0 (Negligible)
Durability 2
Damage d10+3
Power Attack: 2d10+3
For melee damage, always add your Strength modifier and the weapon's quality score.
Value (Estimate) inf
Rarity (Uncommon)

Crafting

This item can be crafted with the right materials. Make a Craft (Technology) check. Any of the following specialties may apply: Blacksmithing (Technology)

Difficulty: 26 (Estimate)
Time: 4 hours

Tools Needed

Crafting Components

These materials are required for crafting this item, and will be consumed regardless of success.


Slash (Heavy)

You attack with a horizontal or vertical swinging motion across the target's body to inflict Slashing damage. Use a longsword, greatsword, katana, or improvised slashing heavy weapon.

Make a Slash (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.

Success: The target takes Slashing damage equal to your weapon's normal damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage.
Failure: You miss.

Stab (Heavy)

You thrust your weapon forward into the target creating a small but deep wound, inflicting Piercing damage. Use a spear, longsword, greatsword, bayonet, staff, or improvised piercing heavy weapon.

Make a Stab (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.

Success: The target takes Piercing damage equal to your weapon's normal damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage. A critical hit on a Stab attack might cause the target to bleed.
Failure: You miss.

Deep Slash (Slash Power Attack)

You take a moment to line up and make a devastating slashing attack across your target's body. Use any heavy weapon capable of a Slash attack. Make a Slash (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts. Add the Power Attack specialty if applicable.

Success: The target takes Slashing damage equal to your weapon's Power Attack damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage, falls prone, and gets the Bleeding 3 status.
Failure: You miss, and the momentum of your attack staggers you for one frame.

Impale (Stab Power Attack)

You charge your target and attempt to run them through with the point of your weapon. Use any heavy weapon capable of a Stab attack.

In order to perform this attack, you must move at least 3 feet towards the target as part of the action. Make a Slash (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts. Add the Power Attack specialty if applicable.

Success: The target takes Piercing damage equal to your weapon's Power Attack damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage. Your weapon fully penetrates through the target's body, they fall prone and become incapacitated until the end of their next turn.
Failure: You miss, and the momentum of your attack staggers you for one frame.

Block

You attempt to block an incoming attack using an object as a shield. Make a Block (Defense) check against the assailant's Attack roll.

Your Passive Agility contests attack rolls normally. When you block, the outcome of the check replaces that value, regardless of which is higher.

Using a melee weapon to block is called a Parry. When parrying, add your One-Handed or Two-Handed skill modifier to this check, plus the Parry specialty if applicable. Any object that doesn't have a shield rating, including melee weapons, always takes a Durability check on a successful block.

Make a Durability check against your weapon whenever you parry. On a critical failure, the weapon breaks.

Success: The attack hits your shield. The attacker determines how much damage is dealt to the shield; if the attack causes the shield to break, you are staggered for one frame.
Critical Success: The attack hits your shield but doesn't damage it, and becomes a critical failure.
Failure: The attack hits you normally.
Critical Failure: The attack becomes a critical hit.